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Instructions for SpaceRace ( George Martin Game ) for use with BrainMaster
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Instructions for SpaceRace  
(SpaceRace can be used with any protocol, in the same fashion as PacMan)

The Lunar Lander advances whenever points are scored.  The Interceptor Rocket advances when points are not being scored.  The object is to get the lander to the top of the screen before the interceptor.  There is the option of having an explosion occur if the lander wins the race. The screen resets each time one ship reaches the top.
There is a Score Board that keeps track of how many times each ship wins the race
Double click the SpaceRace Icon   “Space”  in the SR1 folder
You will see the main screen.
On the right of the screen are the control buttons.
Choose Sound (alt C) lets you choose an explosion sound (if you desire), there are several included.
Change Background (alt B) allows you to choose between several background images for the screen
Pause (Alt P) pauses the screen
Start (Alt S) begins reading data from the BrainMaster program.
Hide Controls (Alt H) shrinks the screen and obscures the control buttons
When the controls are hidden there is a very small = on the bottom right of the screen
Clicking on the =  shows the controls (Alt  =)


For a one channel protocol using three bands (e.g. theta- smr+ hibeta-) setting each thresholds for  85% + success is about the right level for a close race. You will need to experiment with levels for other protocols.
Different levels of difficulty to match more effectively with various protocols will be included in a free update


To run Space Race
Set up your protocol as usual
Run the protocol
Start Space Race,  action will advance based on points being scored.



Other questions in this category
How do I run games in BrainMaster ?
Where are the BrainMaster AVI Animation files stored on my hard drive?
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Requirements for running Innertube & Particle Editor for BrainMaster
Instructions for Puzzle ( George Martin Game ) for use with BrainMaster




 
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